Cashflow 101 Experiment – Part 3: Developing a Contextualised Numeracy Assessment

Screenshot 2015-09-20 10.29.25

Feel free to skip this one as well. This is an outline of how I developed the numeracy diagnostic I’m using in my experiment with the Cashflow 101 game.

The vocabulary diagnostic is here from the other day.

To play the game, you have to maintain a balance sheet. Like the one in the image above. This means doing some maths.

And some of the maths gets a bit tricky as it involves big numbers. This means that you need to understand place value and a few other things as well.

I looked back across a bunch of old balance sheets that we’d already used and came up with a list of several different kinds of calculations that players needed to understand and do.

From there I also worked backwards to some of the underpinning knowledge. I did this so I could check numeracy knowledge at the lower steps as well. I didn’t really need this for the group that I’m working with, but I wanted it in place for others.

In the same way that the vocabulary was mapped against the steps of the Adult Literacy Progressions, the numeracy concepts here are mapped against the Learning Progressions for Adult Numeracy.

From looking back over past games, most calculations require knowledge at step 4. There’s some multiplication, most of the work is using addition and subtraction. You also need some knowledge of percentages.

Here’s what I came up with for the step 4 additive and multiplicative calculations. Screenshot 2015-09-20 14.56.36

Screenshot 2015-09-20 14.56.52

The actual assessment is a bit longer as I wanted to check number knowledge and place value as well.

You can download a PDF of the current version of the numeracy assessment for the Cashflow game below:

If you use it, let me know. Feel free to cut it down to size. At 50 items it’s too big as well.

Author: Graeme Smith

Education, technology, design. Also making cool stuff...

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