Gamification 101: How To Turn The Course I Teach Into A Game


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Technical stuff is hard to teach. This is because it’s… well… technical. As a trainer you have to work hard to make things understandable.

One way to do this is to turn it into a game. Or a series of games.

I’m interested in this at the moment because I’m experimenting with Cashflow 101. This is a game that teaches financial literacy.

My goal is to gamify the course and qualification that I teach. I want to incorporate some teaching of the concepts people need. But I want most of the emphasis to be on the game play.

I haven’t given up on my idea for Tutoropoly or some kind of cooperative board game where players have to work together to collectively win (or lose).

But I thought I’d tackle something a bit easier first. So I’ve devised a prototype. It’s more of a card game. And much easier to design and play.

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The purpose of the game is to get people using the vocabulary that we use when we talk about our stuff. It’s kind of teacher vocabulary. It’s not very interesting to civilians. But it is the language of our trade.

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So far, I’ve produced a paper version of the card game. We’ve had a couple of goes at this at home. The game play is Fish. But the next iteration will incorporate a few rules from Canasta to liven things up.

If I get around the finishing it, I might post the templates here. Anyone interested in a copy? Let me know in the comments.

5 thoughts on “Gamification 101: How To Turn The Course I Teach Into A Game

  1. Pingback: Cashflow 101 Experiment – Part 2: Developing a vocabulary assessment | thisisgraeme

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